An atmosphere drawn around the limb of the provided ellipsoid. Based on
Accurate Atmospheric Scattering
in GPU Gems 2.
This is only supported in 3D. atmosphere is faded out when morphing to 2D or Columbus view.
Name | Type | Default | Description |
---|---|---|---|
ellipsoid |
Ellipsoid |
Ellipsoid.WGS84
|
optional The ellipsoid that the atmosphere is drawn around. |
- Scene.skyAtmosphere
Example:
scene.skyAtmosphere = new Cesium.SkyAtmosphere();
See:
Members
-
The brightness shift to apply to the atmosphere. Defaults to 0.0 (no shift). A brightness shift of -1.0 is complete darkness, which will let space show through.
-
Default Value:
0.0
-
readonlyellipsoid : Ellipsoid
-
Gets the ellipsoid the atmosphere is drawn around.
-
The hue shift to apply to the atmosphere. Defaults to 0.0 (no shift). A hue shift of 1.0 indicates a complete rotation of the hues available.
-
Default Value:
0.0
-
The saturation shift to apply to the atmosphere. Defaults to 0.0 (no shift). A saturation shift of -1.0 is monochrome.
-
Default Value:
0.0
-
Determines if the atmosphere is shown.
-
Default Value:
true
Methods
-
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other thanisDestroyed
will result in aDeveloperError
exception. Therefore, assign the return value (undefined
) to the object as done in the example.Returns:
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
skyAtmosphere = skyAtmosphere && skyAtmosphere.destroy();
See:
-
-
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other thanisDestroyed
will result in aDeveloperError
exception.Returns:
true
if this object was destroyed; otherwise,false
.