A 3x3 matrix, indexable as a column-major order array.
Constructor parameters are in row-major order for code readability.
Name | Type | Default | Description |
---|---|---|---|
column0Row0 |
Number |
0.0
|
optional The value for column 0, row 0. |
column1Row0 |
Number |
0.0
|
optional The value for column 1, row 0. |
column2Row0 |
Number |
0.0
|
optional The value for column 2, row 0. |
column0Row1 |
Number |
0.0
|
optional The value for column 0, row 1. |
column1Row1 |
Number |
0.0
|
optional The value for column 1, row 1. |
column2Row1 |
Number |
0.0
|
optional The value for column 2, row 1. |
column0Row2 |
Number |
0.0
|
optional The value for column 0, row 2. |
column1Row2 |
Number |
0.0
|
optional The value for column 1, row 2. |
column2Row2 |
Number |
0.0
|
optional The value for column 2, row 2. |
Members
-
Gets the number of items in the collection.
-
The index into Matrix3 for column 0, row 0.
-
The index into Matrix3 for column 0, row 1.
-
The index into Matrix3 for column 0, row 2.
-
The index into Matrix3 for column 1, row 0.
-
The index into Matrix3 for column 1, row 1.
-
The index into Matrix3 for column 1, row 2.
-
The index into Matrix3 for column 2, row 0.
-
The index into Matrix3 for column 2, row 1.
-
The index into Matrix3 for column 2, row 2.
-
staticconstantCesium.Matrix3.IDENTITY : Matrix3
-
An immutable Matrix3 instance initialized to the identity matrix.
-
The number of elements used to pack the object into an array.
-
staticconstantCesium.Matrix3.ZERO : Matrix3
-
An immutable Matrix3 instance initialized to the zero matrix.
Methods
-
clone(result) → Matrix3
-
Duplicates the provided Matrix3 instance.
Name Type Description result
Matrix3 optional The object onto which to store the result. Returns:
The modified result parameter or a new Matrix3 instance if one was not provided. -
Compares this matrix to the provided matrix componentwise and returns
true
if they are equal,false
otherwise.Name Type Description right
Matrix3 optional The right hand side matrix. Returns:
true
if they are equal,false
otherwise. -
Compares this matrix to the provided matrix componentwise and returns
true
if they are within the provided epsilon,false
otherwise.Name Type Description right
Matrix3 optional The right hand side matrix. epsilon
Number The epsilon to use for equality testing. Returns:
true
if they are within the provided epsilon,false
otherwise. -
Creates a string representing this Matrix with each row being on a separate line and in the format '(column0, column1, column2)'.
Returns:
A string representing the provided Matrix with each row being on a separate line and in the format '(column0, column1, column2)'. -
staticCesium.Matrix3.abs(matrix, result) → Matrix3
-
Computes a matrix, which contains the absolute (unsigned) values of the provided matrix's elements.
Name Type Description matrix
Matrix3 The matrix with signed elements. result
Matrix3 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix3.add(left, right, result) → Matrix3
-
Computes the sum of two matrices.
Name Type Description left
Matrix3 The first matrix. right
Matrix3 The second matrix. result
Matrix3 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix3.clone(matrix, result) → Matrix3
-
Duplicates a Matrix3 instance.
Name Type Description matrix
Matrix3 The matrix to duplicate. result
Matrix3 optional The object onto which to store the result. Returns:
The modified result parameter or a new Matrix3 instance if one was not provided. (Returns undefined if matrix is undefined) -
Computes the eigenvectors and eigenvalues of a symmetric matrix.
Returns a diagonal matrix and unitary matrix such that:
matrix = unitary matrix * diagonal matrix * transpose(unitary matrix)
The values along the diagonal of the diagonal matrix are the eigenvalues. The columns of the unitary matrix are the corresponding eigenvectors.
Name Type Description matrix
Matrix3 The matrix to decompose into diagonal and unitary matrix. Expected to be symmetric. result
Object optional An object with unitary and diagonal properties which are matrices onto which to store the result. Returns:
An object with unitary and diagonal properties which are the unitary and diagonal matrices, respectively.Example:
var a = //... symetric matrix var result = { unitary : new Cesium.Matrix3(), diagonal : new Cesium.Matrix3() }; Cesium.Matrix3.computeEigenDecomposition(a, result); var unitaryTranspose = Cesium.Matrix3.transpose(result.unitary, new Cesium.Matrix3()); var b = Cesium.Matrix3.multiply(result.unitary, result.diagonal, new Cesium.Matrix3()); Cesium.Matrix3.multiply(b, unitaryTranspose, b); // b is now equal to a var lambda = Cesium.Matrix3.getColumn(result.diagonal, 0, new Cesium.Cartesian3()).x; // first eigenvalue var v = Cesium.Matrix3.getColumn(result.unitary, 0, new Cesium.Cartesian3()); // first eigenvector var c = Cesium.Cartesian3.multiplyByScalar(v, lambda, new Cesium.Cartesian3()); // equal to Cesium.Matrix3.multiplyByVector(a, v)
-
Computes the determinant of the provided matrix.
Name Type Description matrix
Matrix3 The matrix to use. Returns:
The value of the determinant of the matrix. -
Compares the provided matrices componentwise and returns
true
if they are equal,false
otherwise.Name Type Description left
Matrix3 optional The first matrix. right
Matrix3 optional The second matrix. Returns:
true
if left and right are equal,false
otherwise. -
Compares the provided matrices componentwise and returns
true
if they are within the provided epsilon,false
otherwise.Name Type Description left
Matrix3 optional The first matrix. right
Matrix3 optional The second matrix. epsilon
Number The epsilon to use for equality testing. Returns:
true
if left and right are within the provided epsilon,false
otherwise. -
staticCesium.Matrix3.fromArray(array, startingIndex, result) → Matrix3
-
Creates a Matrix3 from 9 consecutive elements in an array.
Name Type Default Description array
Array.<Number> The array whose 9 consecutive elements correspond to the positions of the matrix. Assumes column-major order. startingIndex
Number 0
optional The offset into the array of the first element, which corresponds to first column first row position in the matrix. result
Matrix3 optional The object onto which to store the result. Returns:
The modified result parameter or a new Matrix3 instance if one was not provided.Example:
// Create the Matrix3: // [1.0, 2.0, 3.0] // [1.0, 2.0, 3.0] // [1.0, 2.0, 3.0] var v = [1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0]; var m = Cesium.Matrix3.fromArray(v); // Create same Matrix3 with using an offset into an array var v2 = [0.0, 0.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0]; var m2 = Cesium.Matrix3.fromArray(v2, 2);
-
staticCesium.Matrix3.fromColumnMajorArray(values, result) → Matrix3
-
Creates a Matrix3 instance from a column-major order array.
Name Type Description values
Array.<Number> The column-major order array. result
Matrix3 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix3 instance if one was not provided. -
staticCesium.Matrix3.fromCrossProduct(vector, result) → Matrix3
-
Computes a Matrix3 instance representing the cross product equivalent matrix of a Cartesian3 vector.
Name Type Description vector
Cartesian3 the vector on the left hand side of the cross product operation. result
Matrix3 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix3 instance if one was not provided.Example:
// Creates // [0.0, -9.0, 8.0] // [9.0, 0.0, -7.0] // [-8.0, 7.0, 0.0] var m = Cesium.Matrix3.fromCrossProduct(new Cesium.Cartesian3(7.0, 8.0, 9.0));
-
staticCesium.Matrix3.fromHeadingPitchRoll(headingPitchRoll, result) → Matrix3
-
Computes a 3x3 rotation matrix from the provided headingPitchRoll. (see http://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles )
Name Type Description headingPitchRoll
HeadingPitchRoll the headingPitchRoll to use. result
Matrix3 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The 3x3 rotation matrix from this headingPitchRoll. -
staticCesium.Matrix3.fromQuaternion(quaternion, result) → Matrix3
-
Computes a 3x3 rotation matrix from the provided quaternion.
Name Type Description quaternion
Quaternion the quaternion to use. result
Matrix3 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The 3x3 rotation matrix from this quaternion. -
staticCesium.Matrix3.fromRotationX(angle, result) → Matrix3
-
Creates a rotation matrix around the x-axis.
Name Type Description angle
Number The angle, in radians, of the rotation. Positive angles are counterclockwise. result
Matrix3 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix3 instance if one was not provided.Example:
// Rotate a point 45 degrees counterclockwise around the x-axis. var p = new Cesium.Cartesian3(5, 6, 7); var m = Cesium.Matrix3.fromRotationX(Cesium.Math.toRadians(45.0)); var rotated = Cesium.Matrix3.multiplyByVector(m, p, new Cesium.Cartesian3());
-
staticCesium.Matrix3.fromRotationY(angle, result) → Matrix3
-
Creates a rotation matrix around the y-axis.
Name Type Description angle
Number The angle, in radians, of the rotation. Positive angles are counterclockwise. result
Matrix3 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix3 instance if one was not provided.Example:
// Rotate a point 45 degrees counterclockwise around the y-axis. var p = new Cesium.Cartesian3(5, 6, 7); var m = Cesium.Matrix3.fromRotationY(Cesium.Math.toRadians(45.0)); var rotated = Cesium.Matrix3.multiplyByVector(m, p, new Cesium.Cartesian3());
-
staticCesium.Matrix3.fromRotationZ(angle, result) → Matrix3
-
Creates a rotation matrix around the z-axis.
Name Type Description angle
Number The angle, in radians, of the rotation. Positive angles are counterclockwise. result
Matrix3 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix3 instance if one was not provided.Example:
// Rotate a point 45 degrees counterclockwise around the z-axis. var p = new Cesium.Cartesian3(5, 6, 7); var m = Cesium.Matrix3.fromRotationZ(Cesium.Math.toRadians(45.0)); var rotated = Cesium.Matrix3.multiplyByVector(m, p, new Cesium.Cartesian3());
-
staticCesium.Matrix3.fromRowMajorArray(values, result) → Matrix3
-
Creates a Matrix3 instance from a row-major order array. The resulting matrix will be in column-major order.
Name Type Description values
Array.<Number> The row-major order array. result
Matrix3 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix3 instance if one was not provided. -
staticCesium.Matrix3.fromScale(scale, result) → Matrix3
-
Computes a Matrix3 instance representing a non-uniform scale.
Name Type Description scale
Cartesian3 The x, y, and z scale factors. result
Matrix3 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix3 instance if one was not provided.Example:
// Creates // [7.0, 0.0, 0.0] // [0.0, 8.0, 0.0] // [0.0, 0.0, 9.0] var m = Cesium.Matrix3.fromScale(new Cesium.Cartesian3(7.0, 8.0, 9.0));
-
staticCesium.Matrix3.fromUniformScale(scale, result) → Matrix3
-
Computes a Matrix3 instance representing a uniform scale.
Name Type Description scale
Number The uniform scale factor. result
Matrix3 optional The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix3 instance if one was not provided.Example:
// Creates // [2.0, 0.0, 0.0] // [0.0, 2.0, 0.0] // [0.0, 0.0, 2.0] var m = Cesium.Matrix3.fromUniformScale(2.0);
-
staticCesium.Matrix3.getColumn(matrix, index, result) → Cartesian3
-
Retrieves a copy of the matrix column at the provided index as a Cartesian3 instance.
Name Type Description matrix
Matrix3 The matrix to use. index
Number The zero-based index of the column to retrieve. result
Cartesian3 The object onto which to store the result. Returns:
The modified result parameter.Throws:
-
DeveloperError : index must be 0, 1, or 2.
-
-
Computes the array index of the element at the provided row and column.
Name Type Description row
Number The zero-based index of the row. column
Number The zero-based index of the column. Returns:
The index of the element at the provided row and column.Throws:
-
DeveloperError : row must be 0, 1, or 2.
-
DeveloperError : column must be 0, 1, or 2.
Example:
var myMatrix = new Cesium.Matrix3(); var column1Row0Index = Cesium.Matrix3.getElementIndex(1, 0); var column1Row0 = myMatrix[column1Row0Index] myMatrix[column1Row0Index] = 10.0;
-
-
Computes the maximum scale assuming the matrix is an affine transformation. The maximum scale is the maximum length of the column vectors.
Name Type Description matrix
Matrix3 The matrix. Returns:
The maximum scale. -
staticCesium.Matrix3.getRow(matrix, index, result) → Cartesian3
-
Retrieves a copy of the matrix row at the provided index as a Cartesian3 instance.
Name Type Description matrix
Matrix3 The matrix to use. index
Number The zero-based index of the row to retrieve. result
Cartesian3 The object onto which to store the result. Returns:
The modified result parameter.Throws:
-
DeveloperError : index must be 0, 1, or 2.
-
-
staticCesium.Matrix3.getScale(matrix, result) → Cartesian3
-
Extracts the non-uniform scale assuming the matrix is an affine transformation.
Name Type Description matrix
Matrix3 The matrix. result
Cartesian3 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix3.inverse(matrix, result) → Matrix3
-
Computes the inverse of the provided matrix.
Name Type Description matrix
Matrix3 The matrix to invert. result
Matrix3 The object onto which to store the result. Returns:
The modified result parameter.Throws:
-
DeveloperError : matrix is not invertible.
-
-
staticCesium.Matrix3.multiply(left, right, result) → Matrix3
-
Computes the product of two matrices.
Name Type Description left
Matrix3 The first matrix. right
Matrix3 The second matrix. result
Matrix3 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix3.multiplyByScalar(matrix, scalar, result) → Matrix3
-
Computes the product of a matrix and a scalar.
Name Type Description matrix
Matrix3 The matrix. scalar
Number The number to multiply by. result
Matrix3 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix3.multiplyByScale(matrix, scale, result) → Matrix3
-
Computes the product of a matrix times a (non-uniform) scale, as if the scale were a scale matrix.
Name Type Description matrix
Matrix3 The matrix on the left-hand side. scale
Cartesian3 The non-uniform scale on the right-hand side. result
Matrix3 The object onto which to store the result. Returns:
The modified result parameter.- Matrix3.fromScale
- Matrix3.multiplyByUniformScale
Example:
// Instead of Cesium.Matrix3.multiply(m, Cesium.Matrix3.fromScale(scale), m); Cesium.Matrix3.multiplyByScale(m, scale, m);
See:
-
staticCesium.Matrix3.multiplyByVector(matrix, cartesian, result) → Cartesian3
-
Computes the product of a matrix and a column vector.
Name Type Description matrix
Matrix3 The matrix. cartesian
Cartesian3 The column. result
Cartesian3 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix3.negate(matrix, result) → Matrix3
-
Creates a negated copy of the provided matrix.
Name Type Description matrix
Matrix3 The matrix to negate. result
Matrix3 The object onto which to store the result. Returns:
The modified result parameter. -
Stores the provided instance into the provided array.
Name Type Default Description value
Matrix3 The value to pack. array
Array.<Number> The array to pack into. startingIndex
Number 0
optional The index into the array at which to start packing the elements. Returns:
The array that was packed into -
staticCesium.Matrix3.setColumn(matrix, index, cartesian, result) → Matrix3
-
Computes a new matrix that replaces the specified column in the provided matrix with the provided Cartesian3 instance.
Name Type Description matrix
Matrix3 The matrix to use. index
Number The zero-based index of the column to set. cartesian
Cartesian3 The Cartesian whose values will be assigned to the specified column. result
Matrix3 The object onto which to store the result. Returns:
The modified result parameter.Throws:
-
DeveloperError : index must be 0, 1, or 2.
-
-
staticCesium.Matrix3.setRow(matrix, index, cartesian, result) → Matrix3
-
Computes a new matrix that replaces the specified row in the provided matrix with the provided Cartesian3 instance.
Name Type Description matrix
Matrix3 The matrix to use. index
Number The zero-based index of the row to set. cartesian
Cartesian3 The Cartesian whose values will be assigned to the specified row. result
Matrix3 The object onto which to store the result. Returns:
The modified result parameter.Throws:
-
DeveloperError : index must be 0, 1, or 2.
-
-
staticCesium.Matrix3.subtract(left, right, result) → Matrix3
-
Computes the difference of two matrices.
Name Type Description left
Matrix3 The first matrix. right
Matrix3 The second matrix. result
Matrix3 The object onto which to store the result. Returns:
The modified result parameter. -
Creates an Array from the provided Matrix3 instance. The array will be in column-major order.
Name Type Description matrix
Matrix3 The matrix to use.. result
Array.<Number> optional The Array onto which to store the result. Returns:
The modified Array parameter or a new Array instance if one was not provided. -
staticCesium.Matrix3.transpose(matrix, result) → Matrix3
-
Computes the transpose of the provided matrix.
Name Type Description matrix
Matrix3 The matrix to transpose. result
Matrix3 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Matrix3.unpack(array, startingIndex, result) → Matrix3
-
Retrieves an instance from a packed array.
Name Type Default Description array
Array.<Number> The packed array. startingIndex
Number 0
optional The starting index of the element to be unpacked. result
Matrix3 optional The object into which to store the result. Returns:
The modified result parameter or a new Matrix3 instance if one was not provided.