Creates an Occluder derived from an object's position and radius, as well as the camera position.
The occluder can be used to determine whether or not other objects are visible or hidden behind the
visible horizon defined by the occluder and camera position.
Name | Type | Description |
---|---|---|
occluderBoundingSphere |
BoundingSphere | The bounding sphere surrounding the occluder. |
cameraPosition |
Cartesian3 | The coordinate of the viewer/camera. |
Example:
// Construct an occluder one unit away from the origin with a radius of one.
var cameraPosition = Cesium.Cartesian3.ZERO;
var occluderBoundingSphere = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -1), 1);
var occluder = new Cesium.Occluder(occluderBoundingSphere, cameraPosition);
Members
-
cameraPosition : Cartesian3
-
The position of the camera.
-
position : Cartesian3
-
The position of the occluder.
-
The radius of the occluder.
Methods
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Computes a point that can be used as the occludee position to the visibility functions. Use a radius of zero for the occludee radius. Typically, a user computes a bounding sphere around an object that is used for visibility; however it is also possible to compute a point that if seen/not seen would also indicate if an object is visible/not visible. This function is better called for objects that do not move relative to the occluder and is large, such as a chunk of terrain. You are better off not calling this and using the object's bounding sphere for objects such as a satellite or ground vehicle.
Name Type Description occluderBoundingSphere
BoundingSphere The bounding sphere surrounding the occluder. occludeePosition
Cartesian3 The point where the occludee (bounding sphere of radius 0) is located. positions
Array.<Cartesian3> List of altitude points on the horizon near the surface of the occluder. Returns:
An object containing two attributes:occludeePoint
andvalid
which is a boolean value.Throws:
-
DeveloperError :
positions
must contain at least one element.
Example:
var cameraPosition = new Cesium.Cartesian3(0, 0, 0); var occluderBoundingSphere = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -8), 2); var occluder = new Cesium.Occluder(occluderBoundingSphere, cameraPosition); var positions = [new Cesium.Cartesian3(-0.25, 0, -5.3), new Cesium.Cartesian3(0.25, 0, -5.3)]; var tileOccluderSphere = Cesium.BoundingSphere.fromPoints(positions); var occludeePosition = tileOccluderSphere.center; var occludeePt = Cesium.Occluder.computeOccludeePoint(occluderBoundingSphere, occludeePosition, positions);
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Computes a point that can be used as the occludee position to the visibility functions from an rectangle.
Name Type Default Description rectangle
Rectangle The rectangle used to create a bounding sphere. ellipsoid
Ellipsoid Ellipsoid.WGS84
optional The ellipsoid used to determine positions of the rectangle. Returns:
An object containing two attributes:occludeePoint
andvalid
which is a boolean value. -
staticCesium.Occluder.fromBoundingSphere(occluderBoundingSphere, cameraPosition, result) → Occluder
-
Creates an occluder from a bounding sphere and the camera position.
Name Type Description occluderBoundingSphere
BoundingSphere The bounding sphere surrounding the occluder. cameraPosition
Cartesian3 The coordinate of the viewer/camera. result
Occluder optional The object onto which to store the result. Returns:
The occluder derived from an object's position and radius, as well as the camera position. -
Determine to what extent an occludee is visible (not visible, partially visible, or fully visible).
Name Type Description occludeeBS
BoundingSphere The bounding sphere of the occludee. Returns:
Visibility.NONE if the occludee is not visible, Visibility.PARTIAL if the occludee is partially visible, or Visibility.FULL if the occludee is fully visible.- Occluder#isVisible
Example:
var sphere1 = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -1.5), 0.5); var sphere2 = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -2.5), 0.5); var cameraPosition = new Cesium.Cartesian3(0, 0, 0); var occluder = new Cesium.Occluder(sphere1, cameraPosition); occluder.computeVisibility(sphere2); //returns Visibility.NONE
See:
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Determines whether or not a sphere, the
occludee
, is hidden from view by the occluder.Name Type Description occludee
BoundingSphere The bounding sphere surrounding the occludee object. Returns:
true
if the occludee is visible; otherwisefalse
.Example:
var cameraPosition = new Cesium.Cartesian3(0, 0, 0); var littleSphere = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -1), 0.25); var occluder = new Cesium.Occluder(littleSphere, cameraPosition); var bigSphere = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -3), 1); occluder.isBoundingSphereVisible(bigSphere); //returns true
See:
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Determines whether or not a point, the
occludee
, is hidden from view by the occluder.Name Type Description occludee
Cartesian3 The point surrounding the occludee object. Returns:
true
if the occludee is visible; otherwisefalse
.Example:
var cameraPosition = new Cesium.Cartesian3(0, 0, 0); var littleSphere = new Cesium.BoundingSphere(new Cesium.Cartesian3(0, 0, -1), 0.25); var occluder = new Cesium.Occluder(littleSphere, cameraPosition); var point = new Cesium.Cartesian3(0, 0, -3); occluder.isPointVisible(point); //returns true
See: