goog.provide('ol.control.Control');
goog.require('goog.array');
goog.require('goog.dom');
goog.require('goog.events');
goog.require('ol.MapEventType');
goog.require('ol.Object');
/**
* @classdesc
* A control is a visible widget with a DOM element in a fixed position on the
* screen. They can involve user input (buttons), or be informational only;
* the position is determined using CSS. By default these are placed in the
* container with CSS class name `ol-overlaycontainer-stopevent`, but can use
* any outside DOM element.
*
* This is the base class for controls. You can use it for simple custom
* controls by creating the element with listeners, creating an instance:
* ```js
* var myControl = new ol.control.Control({element: myElement});
* ```
* and then adding this to the map.
*
* The main advantage of having this as a control rather than a simple separate
* DOM element is that preventing propagation is handled for you. Controls
* will also be `ol.Object`s in a `ol.Collection`, so you can use their
* methods.
*
* You can also extend this base for your own control class. See
* examples/custom-controls for an example of how to do this.
*
* @constructor
* @extends {ol.Object}
* @implements {oli.control.Control}
* @param {olx.control.ControlOptions} options Control options.
* @api stable
*/
ol.control.Control = function(options) {
goog.base(this);
/**
* @protected
* @type {Element}
*/
this.element = goog.isDef(options.element) ? options.element : null;
/**
* @private
* @type {Element}
*/
this.target_ = goog.isDef(options.target) ?
goog.dom.getElement(options.target) : null;
/**
* @private
* @type {ol.Map}
*/
this.map_ = null;
/**
* @protected
* @type {!Array.<?number>}
*/
this.listenerKeys = [];
};
goog.inherits(ol.control.Control, ol.Object);
/**
* @inheritDoc
*/
ol.control.Control.prototype.disposeInternal = function() {
goog.dom.removeNode(this.element);
goog.base(this, 'disposeInternal');
};
/**
* Get the map associated with this control.
* @return {ol.Map} Map.
* @api stable
*/
ol.control.Control.prototype.getMap = function() {
return this.map_;
};
/**
* Function called on each map render. Executes in a requestAnimationFrame
* callback. Can be implemented in sub-classes to re-render the control's
* UI.
* @param {ol.MapEvent} mapEvent Map event.
*/
ol.control.Control.prototype.handleMapPostrender = goog.nullFunction;
/**
* Remove the control from its current map and attach it to the new map.
* Subclasses may set up event handlers to get notified about changes to
* the map here.
* @param {ol.Map} map Map.
* @api stable
*/
ol.control.Control.prototype.setMap = function(map) {
if (!goog.isNull(this.map_)) {
goog.dom.removeNode(this.element);
}
if (!goog.array.isEmpty(this.listenerKeys)) {
goog.array.forEach(this.listenerKeys, goog.events.unlistenByKey);
this.listenerKeys.length = 0;
}
this.map_ = map;
if (!goog.isNull(this.map_)) {
var target = !goog.isNull(this.target_) ?
this.target_ : map.getOverlayContainerStopEvent();
goog.dom.appendChild(target, this.element);
if (this.handleMapPostrender !== goog.nullFunction) {
this.listenerKeys.push(goog.events.listen(map,
ol.MapEventType.POSTRENDER, this.handleMapPostrender, false, this));
}
map.render();
}
};