The core component of OpenLayers 3 is the map (ol.Map
). It is rendered to a target
container (e.g. a div
element on the web page that contains the map). All map properties can either be configured at construction time, or by using setter methods, e.g. setTarget()
.
<div id="map" style="width: 100%, height: 400px"></div>
<script>
var map = new ol.Map({target: 'map'});
</script>
ol.Map
is not responsible for things like center, zoom level and projection of the map. Instead, these are properties of an ol.View
instance.
map.setView(new ol.View({
center: [0, 0],
zoom: 2
}));
An ol.View
also has a projection
. The projection determines the coordinate system of the center
and the units for map resolution calculations. If not specified (like in the above snippet), the default projection is Spherical Mercator (EPSG:3857), with meters as map units.
The zoom
option is a convenient way to specify the map resolution. The available zoom levels are determined by maxZoom
(default: 28), zoomFactor
(default: 2) and maxResolution
(default is calculated in such a way that the projection's validity extent fits in a 256x256 pixel tile). Starting at zoom level 0 with a resolution of maxResolution
units per pixel, subsequent zoom levels are calculated by dividing the previous zoom level's resolution by zoomFactor
, until zoom level maxZoom
is reached.
To get remote data for a layer, OpenLayers 3 uses ol.source.Source
subclasses. These are available for free and commercial map tile services like OpenStreetMap or Bing, for OGC sources like WMS or WMTS, and for vector data in formats like GeoJSON or KML.
var osmSource = new ol.source.OSM();
A layer is a visual representation of data from a source
. OpenLayers 3 has three basic types of layers: ol.layer.Tile
, ol.layer.Image
and ol.layer.Vector
.
ol.layer.Tile
is for layer sources that provide pre-rendered, tiled images in grids that are organized by zoom levels for specific resolutions.
ol.layer.Image
is for server rendered images that are available for arbitrary extents and resolutions.
ol.layer.Vector
is for vector data that is rendered client-side.
var osmLayer = new ol.layer.Tile({source: osmSource});
map.addLayer(osmLayer);
The above snippets can be conflated to a self contained map configuration with view and layers:
<div id="map" style="width: 100%, height: 400px"></div>
<script>
new ol.Map({
layers: [
new ol.layer.Tile({source: new ol.source.OSM()})
],
view: new ol.View({
center: [0, 0],
zoom: 2
}),
target: 'map'
});
</script>